Play Voice

Play a voice audio file

Description

'play voice <voice_id> [with [properties]]'

The play voice action let's you, as it name says, play voice files so that you can make your characters speak. You can play as many voices as you want simultaneously.

To stop a voice, check out the Stop Voice documentation.

Action ID: Voice

Reversible: Yes

Requires User Interaction: No

Parameters

Properties

The following is a comprehensive list of the properties available for you to modify certain behaviors of this action.

Assets Declarations

To play a voice, you must first add the file to your assets/voice/ directory and then declare it. To do so, Monogatari has an has a function that will let you declare all kinds of assets for your game.

monogatari.assets ('voice', {
    '<voice_id>': 'voiceFileName'
});

Supported Formats

Each browser has it's own format compatibility. MP3 however is the format supported by every browser.

If you wish to use other formats, you can check a compatibility table to discover what browsers will be able to play it.

Examples

Play Voice

The following will play the sound, and once the sound ends, it will simply stop.

monogatari.script ({
    'Start': [
        'play voice dialog_001',
        'This is the dialog that the voice file is narrating',
        'end'
    ]
});

Loop Voice

The following will play the voice file, and once it ends, it will start over on an infinite loop until it is stopped using the Stop Voice Action.

monogatari.script ({
    'Start': [
        'play voice dialog_001 with loop',
        'This is the dialog that the voice file is narrating',
        'end'
    ]
});

Fade In effect

The following will play the voice file, and will use a fade in effect.

monogatari.script ({
    'Start': [
        'play voice dialog_001 with fade 3',
        'This is the dialog that the voice file is narrating',
        'end'
    ]
});

Custom Volume

The following will set the volume of this voice to 73%.

monogatari.script ({
    'Start': [
        'play voice dialog_001 with volume 73',
        'This is the dialog that the voice file is narrating',
        'end'
    ]
});

Please note however, that the user's preferences regarding volumes are always respected, which means that this percentage is taken from the current player preferences, meaning that if the player has set the volume to 50%, the actual volume value for the voice will be the result of:

All Together

Of course, you can combine all of this properties, and remember the order doesn't really matter, you can write the properties on the order that feels more natural to you.

monogatari.script ({
    'Start': [
        'play voice dialog_001 with volume 100 loop fade 20',
        'This is the dialog that the voice file is narrating',
        'end'
    ]
});

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