Web
Releasing on the web is the fastest way to get your game in front of players: it runs instantly in any modern browser, on desktop and mobile alike. Here’s how to prepare, build and publish it.
1. Fill in your metadata
Open index.html. Near the top is a block of <meta> tags that set your game’s title, description, social-sharing preview and icons. Filling them in isn’t required for the game to run, but it makes a big difference to how your game looks in search results and when shared. At minimum, set:
<title>Your Game Title</title>
<meta name="description" content="A short, catchy description of your game.">
<meta name="author" content="Your Name">
<!-- Social sharing (Open Graph / Twitter) -->
<meta property="og:title" content="Your Game Title">
<meta property="og:description" content="A short, catchy description.">
<meta property="og:image" content="https://yourdomain.com/preview.png">
<meta property="og:url" content="https://yourdomain.com">
<meta name="theme-color" content="#5bcaff">2. Add your icons
The template ships placeholder icons in assets/icons/ and a favicon.ico at the project root. Replace them with your own — keep the same file names and sizes — so your game looks right in browser tabs, on home screens and when installed. A generator like RealFaviconGenerator can produce every size at once.
3. Optimize your assets
Large images and audio are the main thing that slows a game down. Compress your images (tools like Squoosh work well) and keep audio at a reasonable bitrate. Combined with Monogatari’s asset preloading, this keeps load times short even on slow connections.
4. Build
Produce a clean, production copy of your game:
bun run build:webThis writes everything players need into the build/web/ folder — your assets, the engine, your scripts and styles, the service worker and the manifest. That folder is your game.
5. Publish
Upload the contents of build/web/ wherever you want to host it:
- itch.io — the go-to home for visual novels. Zip the contents of
build/web/, upload it as an HTML5 project, and tick “This file will be played in the browser” (itch usesindex.htmlas the entry point). - Static hosts — Netlify, Vercel, Cloudflare Pages and GitHub Pages all serve a folder of files for free over HTTPS.
- Your own server — any web server works; the template includes an
.htaccessfor Apache.
TIP
Serve your game over HTTPS (every host above does). It’s required for the service worker that powers offline play and asset caching.
Bonus: an installable app
Because the build includes a manifest.json and a service worker, your web release is already a Progressive Web App — players can install it to their home screen and play it offline, just like a native app. See Mobile to make the most of it.