Description
'play voice <voice_id> [with [loop] [fade <time>] [volume <percentage>] [<effects>]]'
'play voice' // Resume all paused voicesThe play voice action lets you play voice files so that you can make your characters speak. You can play as many voices as you want simultaneously.
Important: Voice audio is automatically stopped when the player advances to the next statement. This ensures voice lines don’t overlap with subsequent dialogue.
To stop a voice manually, check out the Stop Voice documentation.
Action ID: Play
Reversible: Yes
Requires User Interaction: No
Parameters
| Name | Type | Description |
|---|---|---|
| voice_id | string |
The name of the voice file you want to play. These assets must be declared beforehand. |
| loop | flag |
Optional. Makes the voice loop indefinitely. |
| fade | number |
Optional. Fade in time in seconds. |
| volume | number |
Optional. Volume percentage (0-100). |
| effects | various |
Optional. Audio effects to apply (see Audio Effects). |
Assets Declarations
To play a voice, you must first add the file to your assets/voices/ directory and then declare it. To do so, Monogatari has a function that will let you declare all kinds of assets for your game.
monogatari.assets('voices', {
'<voice_id>': 'voiceFileName'
});Supported Formats
Each browser has its own format compatibility. MP3 however is the format supported by every browser.
If you wish to use other formats, you can check a compatibility table to discover what browsers will be able to play it.
Examples
Play Voice
The following will play the voice file, and once it ends, it will simply stop.
Script
monogatari.script({
'Start': [
'play voice dialog_001',
'This is the dialog that the voice file is narrating',
'end'
]
});Voice Assets
monogatari.assets('voices', {
'dialog_001': 'dialog_file_1.mp3'
});Loop Voice
The following will play the voice file, and once it ends, it will start over on an infinite loop until it is stopped using the Stop Voice Action.
Script
monogatari.script({
'Start': [
'play voice dialog_001 with loop',
'This is the dialog that the voice file is narrating',
'end'
]
});Voice Assets
monogatari.assets('voices', {
'dialog_001': 'dialog_file_1.mp3'
});Fade In Effect
The following will play the voice file with a fade in effect.
Script
monogatari.script({
'Start': [
'play voice dialog_001 with fade 3',
'This is the dialog that the voice file is narrating',
'end'
]
});Voice Assets
monogatari.assets('voices', {
'dialog_001': 'dialog_file_1.mp3'
});Custom Volume
The following will set the volume of this voice to 73%.
Script
monogatari.script({
'Start': [
'play voice dialog_001 with volume 73',
'This is the dialog that the voice file is narrating',
'end'
]
});Voice Assets
monogatari.assets('voices', {
'dialog_001': 'dialog_file_1.mp3'
});Please note that the user’s preferences regarding volumes are always respected, which means this percentage is taken from the current player preferences. If the player has set the volume to 50%, the actual volume value for the voice will be:
Resume Paused Voices
If voices have been paused using the Pause action, you can resume them:
'play voice' // Resume all paused voicesAll Together
You can combine all properties. The order doesn’t matter.
Script
monogatari.script({
'Start': [
'play voice dialog_001 with volume 100 loop fade 2',
'This is the dialog that the voice file is narrating',
'end'
]
});Voice Assets
monogatari.assets('voices', {
'dialog_001': 'dialog_file_1.mp3'
});Audio Effects
Voice audio supports the same audio effects system available for music, including filter, delay, compressor, tremolo, distortion, reverb, and many more. See the Play Music documentation for a complete list of available effects and their usage.
Example with Effects
'play voice phone_call with filter highpass 300 1 filter lowpass 3000 1'This simulates a phone call effect by filtering out low and high frequencies.
Voice Behavior
Auto-Stop on Proceed
Voice players are automatically stopped when the player proceeds to the next statement. This prevents voice lines from overlapping. This behavior is controlled by the shouldProceed and willProceed lifecycle hooks in the Play action.
Wait for Voice
By default, if auto-proceed is enabled (not skip mode), the game will wait for voice playback to finish before automatically advancing. This ensures the player hears the full voice line.
Related Actions
- Stop Voice - Stop playing voices
- Pause - Pause playing media
- Play Music - Play background music (includes full audio effects documentation)